
Unlockable grenades include a Cryo Grenade for freezing enemies, and a Pheremone Canister for turning creatures on one another - take your pick, but any of these work wonders for solo players. He is equipped with the 'Lead Storm' Powered Minigun, the 'Thunderhead' Heavy Autocannon, and the 'Hurricane' Guided Rocket System as his primaries, and the 'Bulldog' Heavy Revolver, the BRT7 Burst Fire Gun, and the ArmsKore Coil Gun as his secondaries.

He is also the Dwarf you begin with in the Tutorial. When facing off a swarm alone, this tool is a lifesaver. The Gunner is one of the four Dwarves in the game.
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The starting grenades for the Scout are some of the best for solo play - an Inhibitor-Field Generator that can slow down all enemies within its proximity by 75 percent, and increase the damage they take by 30 percent. Just look, shoot, and fly away - just make sure you don’t fling yourself too high up, as fall damage will catch you out. The Grappling Hook is ideal for traversal - while the other classes have options to get around, none are quite as convenient as the grapple hook. To keep repetition to a minimum, class based benefits that effect the team are listed under ‘General’ (because everyone needs to know that stuff), and class based actions that only effect.

Use the menu on the right to quickly jump between sections. Hes an extremely reliable class that can be really good. This guide is simply a list of tips for things that may or may not be immediately obvious. These flares will stick to surfaces and light up entire caverns, and is perfect for when a swarm is on the way, so you can see everything around you. The Gunner is the bodyguard of the team that makes sure the team doesnt fall in Deep Rock Galactic. The Flare Gun helps to light up the environment, especially when a solo player is a little too pre-occupies to be throwing smaller flares around frequently.
